![]() ![]() A small chamber in the next room contains a plasma gun weapon and a health pick-up.ĭown the ramp outside is another plasma gun pick-up and a beacon. Destroy the pen they emerge from to find the first protoss artifact. Enemy strength and releasable units change with difficulty. The next beacon unleashes a mass of zerglings, zealots or ultralisks on the Dominion defenders in the next room. The hallway to the next lab contains several enemies and a grenade pick-up. The lab accessed afterwards has a holding pen that will regularly spawn zerglings to attack, the pen can be destroyed normally or with Raynor's breaching charge. The first beacon gives a view of the next room with enemy and the option to activate gun turrets on either side of the room to fight the Dominion troops inside. Use Raynor's blasting charge on the door, but stand back since they deal splash damage. The initial force consists of Raynor, five marines, and two medics. Save the weapon abilities for the second part. Each ability has limited ammunition additional pick ups give additional ammunition. The hand grenades, plasma gun ammo and chrono-rift devices each give Raynor a new ability when acquired. ![]()
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